Way back in 2005, I did my own podcast, Hidechan! Radio, for a long time. What made you want to create this podcast? ![]() ![]() These “stimulations” may be a bit different from what other people have encountered, or they may be something that you are unaware of. By “stimulation” I mean something that is born from meeting people, movies, books, music, art, and other things in our daily lives. In this program, I would like to share not only the process, ideas, methods, and techniques of creation, but also the various “stimulations” I’ve encountered that have led me here. I am often asked by the media and the fans, “What the hell is going on in your head?” So, I wanted to share a little insight on a creator’s typical brain structure, thought processes, and electrical currents of the synapses. I believe that we should use this technology and opportunity. However, in the current age of social media, we can speak directly to our fans all around the world. In the past, creators were not supposed to talk much about their personal lives so that their works alone could be appreciated and understood. Can you tell us a little about the meaning behind the name and what fans can expect from the show? įor the Record had the opportunity to catch up with Kojima and discuss what fans can expect from the podcast, what makes his approach to video games unique, and how his many different interests have inspired his work as a game creator.īrain Structure is an interesting name for a podcast. Kojima has invited special guests across business, technology, and entertainment to discuss compelling themes centered around creativity, and each episode of Brain Structure will also feature a special segment on the latest gaming news from prominent games journalist Geoff Keighley. Premiering today, Hideo Kojima Presents Brain Structure offers listeners unique insight into how Hideo finds inspiration for his projects and how the creative process works at large.įans can tune in for talk show–style discussions on a wide range of his favorite topics, including games, movies, books, art, philosophy, and the social landscape. But at Gamescom in August, Kojima announced a different sort of project: a Spotify Original podcast. Responsible for the iconic Metal Gear franchise, the Japanese game creator has a number of critical and commercial hits to his name, including 2019’s DEATH STRANDING. ![]() A key contributor is Judy Willis, renowned neurologist, middle school teacher, and brain.Hideo Kojima is nothing if not a genius. The Hawn Foundation, in collaboration with neuroscientists, behavioral psychologists, educators, and leading researchers in the field of social and emotional learning, has developed MindUP instructional materials and trainings for teachers of grades PreK-8. Correlates with social and emotional learning goals created by the Collaborative for Academic, Social and Emotional Learning (CASEL)Ī comprehensive guide to helping all learners focus and reach their potential through brain-centered management and teaching strategies! Includes a full-color, innovative teaching poster with fascinating facts about the brain!.Fosters a cohesive, caring classroom climate that enhances learning.Includes high-interest activities to connect MindUP learning to all content areas.Kids love learning about how their brains work-and how the can help their brains "grow"!.Helps teachers motivate at-risk learners so each child can thrive-academically, socially, and emotionally. ![]() Transforms classrooms into focused learning environments.Research-based and tested in dozens of classrooms.Includes a BIG, colorful teaching poster with fascinating facts about the brain! Classroom management tips and content-area activities help you extend the benefits of MindUP throughout your day, week, and year. The lessons fit easily into any schedule and require minimal preparation. Each lesson offers easy strategies for helping students focus their attention, improve their self-regulation skills, build resilience to stress, and develop a positive mind-set in both school and life. This research-based curriculum features 15 lessons that use the latest information about the brain to dramatically improve behavior and learning for all students.
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